Video Gaming As A Career

Ann Althouse posted a link to this story about a 14-year old who earns a six-figure income playing video games:

Griffin Spikoski spends as much as 18 hours a day glued to his computer screen playing the wildly popular, multi-player video game Fortnite.

His YouTube channel — where he regularly uploads videos of himself playing the online game — has nearly 1.2 million subscribers and more than 71 million views; figures that have netted him advertisers, sponsorships and a steady stream of income.

Last year, that income totaled nearly $200,000.

The healthy sum — more than enough to comfortably raise a family in most American cities — is all the more impressive considering Spikoski is 14 years old.

Still, he approaches video games the way an elite student athlete would approach a sport like football or basketball: when he’s not playing, Spikoski, who goes by the name “Sceptic” on YouTube, completes school work online.

But video games remain his focus, according to family members.

“It’s kind of like my job,” Griffin told ABC affiliate WABC-TV, noting he plays about eight hours a day in his Long Island home.

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The reality is that electronic sports (known as “esports”) have become big business, so much so that the biggest esports tournaments are now providing payouts of nearly $25 million, according to Gamespot, offering salaries that rival or surpass many professional athletes.

Last year, the video game and software company Epic Games announced that the company would provide $100 million to fund prize pools for Fortnite competitions for the upcoming season. The audience, which spans the globe and flocks to popular gamers on YouTube and streaming platforms like Twitch, is in the tens of millions. More than 67 million people from around the world play League of Legends each month, according to Riot Games.

“Esports mimic traditional sports leagues principles: Exciting content, likeable stars, catchy team names, slow motion highlights, intense competition and an uncertain outcome,” according to the Conversation.

“These video games attract audiences as they are no longer simply designed to be played, but increasingly to be visually pleasing for audiences,” the outlet added.

Like ESPN athlete profiles that air on game day, video game companies are even producing their own short videos highlighting the personality and drive of their most popular players.

For years now, Spikoski’s family said, the teenager’s entree into professional esports has seemed inevitable.

His big break came last year when the Spikoski beat a well-known Fortnite player and uploaded a video of the battle to YouTube, quickly resulting in 7.5 million views, according to WABC-TV. It didn’t take long, the station reported, for the teenager to make his first $100 from Twitch. Not long after, his father, Chris said, everything changed.

“Two months went by and we were like, ‘Alright, we’re going to need to get an accountant and get a financial adviser,’” he said.

Spikoski’s parents told filmmakers that they decided to remove their son from high school as his dedication to gaming deepened. With his notoriety increasing, Connolly said, Spikoski struggled to manage two worlds — and two personalities — that felt increasingly divergent. In person, Spikoski is shy and anxious. In the virtual world, he is confident, playful and mischievous.

“I think he made it through three days of high school and he had issues every day that he was there — either being distracted in class because people wanted his attention or feeling like he had to be Sceptic at school,” Connolly said.

Spikoski’s parents said their son had been pushing them to allow him to pursue online schooling. With his success growing, they eventually relented.

There’s a lot of debate over whether this is a good idea, which I think is fairly irrelevant. If I could have made $200,000 doing what I loved when I was 14 (say, science fiction writer or actor), there’s no question I would have gone for it in an instant. It’s just the economically logical thing to do. Even if the careerspan of professional esports players is brief (judging from Korean StarCraft players, you’re out by 20), that’s still enough money (even post-tax) to graduate from an elite college debt-free or start your own business. And there’s no guarantee that this moment when you can make a living off YouTube video and live-streaming will last particularly long, so it’s best to get while the getting is good.

Will it screw up his life long-term? Maybe. Fame and fortune screw up the loves of a lot of child actors. But not all. And high school is pretty much 75% bunk by weight. There’s nothing to prevent you from learning things like “making friends” and ‘dating” in college. And if you don’t have the test scores to get into college, that money will also buy you a year-round tutor until you do.

And maybe eports are one of the few areas robots can’t replace…

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One Response to “Video Gaming As A Career”

  1. T Migratorious says:

    If I could have found a profitable and creative way to escape high school, I would have jumped at it. And I probably would have been more psychologically healthy for it, too.

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